Your editor as a query

Some time ago I found out this post: https://petevilter.me/post/datalog-typechecking/. It stroked me as really interesting – because it was an idea to make some IDE not depend on some internal API that only works for a single editor, but somehow make a tooling that’s query able by datalog. This datalog Read more…

Implementing shadow.remote API

Since version 0.8.0 of Chlorine, there’s a new way to evaluate ClojureScript code: that’s the Shadow-CLJS Remote API. It is basically a new REPL (not nREPL, no Socket REPL) over WebSockets to try to solve problems when translating other REPLs to ClojureScript. So, to understand why these problems exist, I’ll first introduce the difference between ClojureScript and Clojure.

On Clojure, you’re always inside a JVM. This means that compilation happens on the same JVM that your REPL, and your code is running. If you practice REPL-Driven Development, even your tests are running on the same JVM. In practical terms, it means that when you fire up your REPL, you already have everything ready to run code, compile code, and evaluate forms.

On ClojureScript, the compiler is written in Clojure – that means it’s running on the JVM. So, to produce Javascript code you don’t need a Javascript environment – and that’s when things become confusing, because when exactly will you run the REPL? Let’s try from another angle: if you start the REPL on compilation time, you can’t evaluate code (because there’s no Javascript generated, nor any Javascript engine running). If you start the REPL when you run the compiled code, this REPL can become unusable if you stop the Javascript environment, and also you have to coordinate lots of state and translations between formats.
(more…)

The History of Chlorine

Before I even started with Clojure, I was analyzing LightTable – the idea of that editor was to support better integrations between the code you’re writing and the code that’s running. It was a really good experience, but the main problem I had is that it was in the very beginning, with few plug-ins and bad documentation. I tried to make the parinfer plug-in work in the editor, but it had lots of bugs and then I simply changed back to Atom. At the time, proto-repl was the best package to work with Clojure, and I made some small changes to it (so I could add some callbacks to when a new connection to nREPL was made, and other small issues) to improve my workflow.

Fast forwarding a little bit, I started my first Clojure job at Nubank. Most people were using InteliJ, but I felt that by using Atom I had a different approach on problem solving, specially those hard parts where the fast feedback of “run in the REPL and see the results in your editor, then browse over the keys” could give better insights about what’s happening. I tried to implement some features that proto-repl didn’t have at the time (and Chlorine still does not have some) like “automatically add nREPL port”, and “watch expressions” (almost the same as watch variables in a debugger). These ended up in a package called clojure-plus, that still exist today.

I also began to experiment with ClojureScript (at the time, only Figwheel was available – Figwheel-main didn’t even exist!) and found that existing tools didn’t provide the same power that I had with Clojure. It also didn’t have autocomplete, goto var definition, and so on. To ease a little bit these problems, I ended up adding on clojure-plus some CLJS support – when you tried to evaluate a .cljs file, it would try to connect to ClojureScript, reserve a REPL, then evaluate the code over there.
(more…)

Implementing a nREPL Client

Some people asked me on how did I implement the nREPL client on Chlorine. So, I’m writing this post!

nREPL is a simple protocol. It uses “sessions” that are used to isolate evaluation contexts and other things (for example, on Chlorine every connection connect to two REPLs: one “primary” and one “auxiliar” that is used to run commands like autocomplete / goto var definition, and so on). On nREPL, this isn’t necessary: you just connect to a single REPL and use two different sessions. Just for the record, because the way Chlorine works, I didn’t implement it like this (because I would have to rewrite lots of code – maybe in the future).

Now, to explain the protocol, let’s separate things in parts: the first thing I do (and I was already doing in the past) is to connect to a socket. Then, I looked at the documentation for nREPL to understand how to send and receive commands to the REPL. Now, there are some details on the way that every operation is implemented that I simply ignored because it was not necessary to understand then from the perspective of my application…
(more…)

nREPL on… Chlorine?

When I started the Chlorine project, I just thought it would be great if I could target all Clojure-like REPLs that already exist but didn’t have tooling support. At the time, this would include Lumo and Plank, mostly. Also, Shadow-CLJS and Figwheel have some “clunky run-some-code-and-transform-in-cljs” way of working that simply didn’t click with me.

Now, almost a year later, Chlorine supports Clojure, ClojureScript (Shadow-CLJS, Lumo, Plank, or even over clj), ClojureCLR, Arcadia, Babashka, Clojerl (Clojure on Erlang) and Joker (Clojure on Go, also a linter). But the reality is that working with a pure Socket REPL is really hard – a socket REPL works exactly like a regular one, printing namespaces after each code, and so on. Also, there are some strange decisions on some REPLs, mostly likely ClojureScript (that is the second most used Clojure flavor), so things are not always easy. To put things in perspective, currently Chlorine uses 3 ways to evaluate code: It uses unrepl, that only works on Clojure, or uses internal APIs of shadow-cljs (that obviously only works for shadow-cljs), and for other implementations it uses a kind of a hack – it evaluates the code, inside a trycatch, and it returns a vector where the first element is a symbol in a specific format that Chlorine will understand and then link that with the response. This “hacky way” is currently being used for every other implementation except Clojure and Shadow-CLJS. Things work (autocomplete works too), but it is not pretty and sometimes have strange results.

As a matter of fact, I was already thinking about removing UNREPL (it’s really hard to implement new features on it, and some good ideas only work in theory – for example, the ability to evaluate long strings / collections and render only a part at a time aren’t that good with lots of edge-cases) and, to do it, I though about a better, non-hacky way to evaluate things on some Socket-REPLs (that, again, would only work on some REPLs – ClojureScript REPLs will probably never support “upgradable REPLs” because of the way they work) – the only thing that I had to understand is how to implement this “upgraded REPL”…

Then, recently, Babashka added an initial support for nREPL, with an insane low amount of lines. So, I’ve tried to implement a way to evaluate code over nREPL… and it was really simple to do it, using a npm library that already did it. But implementing like this meant that the user would need to know if the host/port to connect is a Socket REPL, or a nREPL (and the user does not know – lots of tools like lein and shadow-cljs show an nREPL port to be connected).
(more…)

REPL-Tooling Clients

Chlorine, Clover and Clematis are all implementations of the same library: REPL-Tooling. In this post I will show you how to create a new implementation of it in a way that’s completely disconnected from any editors, so you can grasp the general concepts.

Suppose I want to do an implementation for an editor that doesn’t run JavaScript – so it’ll connect by some kind of socket. In this example I’m going to use WebSockets because… why not?

We’re going to create a shadow-cljs node project and add repl-tooling as a dependency. We will also had some more dependencies: mostly ws for websockets and the same react libraries that we use for reagent (react, create-react-class and react-dom) – repl-tooling still needs reagent, and probably in the future I will split it into two different libraries (one for the REPL handling and other for the visual rendering part). This supposedly is not to much of a problem because ClojureScript compiler will probably remove these parts in the dead code elimination process anyway. So, our package.json file will just be like this:

{
  "name": "ws-repl",
  "devDependencies": {
    "shadow-cljs": "^2.8.83"
  },
  "dependencies": {
    "create-react-class": "^15.6.3",
    "install": "^0.13.0",
    "react": "^16.12.0",
    "react-dom": "^16.12.0",
    "ws": "^7.2.1"
  }
}

And our shadow-cljs.edn file:

{:source-paths ["src"]

 :dependencies [[repl-tooling "0.4.0"]]
 :builds {:node {:output-to "index.js"
                 :target :node-script
                 :main ws-repl.core/main}}}

The first step is when someone connects to the WebSocket. Then, we’ll just create a connection to the client, and send a list of supported commands – for now, is just the “connect” command:
(more…)

My Atom editor configuration for working with Clojure/Script, revisited

Sometime ago, I did a post on how I work with Atom to develop Clojure and ClojureScript projects. It is in Portuguese, so I’m gonna re-visit the subject and also update with my current workflow.

There are two packages that I have to install to work with Clojure: lisp-paredit and chlorine. Without lisp-paredit, when I start a newline, the indentation gets all sorts of problematic. I use it on “strict mode” and use the tools to slurp/barf forward only. As for chlorine, it is needed to have autocomplete, evaluation, show documentation, goto var definition and so on. Last, I use also parinfer so I can remove whole lines of text and parinfer will infer the correct closing of parenthesis for me (most of the time at least).

Now, how exactly do I work with Clojure? When you use lein or boot, you’ll get a nREPL port. This is not the port you use with Chlorine, so I need a bit more of work. I can’t just start a REPL with lein repl or clj, I need to inform the tool to open a socket-repl server. The JVM option needed is: '-Dclojure.server.myrepl={:port,5555,:accept,clojure.core.server/repl}'. So, the commands below are what I use with lein or clj:

JAVA_OPTS='-Dclojure.server.myrepl={:port,5555,:accept,clojure.core.server/repl}' lein repl

or

clj -J'-Dclojure.server.myrepl={:port,5555,:accept,clojure.core.server/repl}'

This will open a REPL at port 5555 (or I can change the port if necessary). Then, it’s time to fire up the Atom’s command palette and select “Connect Clojure Socket REPL”, put 5555 on the port, and connect. Then, I’ll use “Refresh Namespaces” or “Load file” command to load my latest version of code into the REPL, and start working.
(more…)

Putting REPL-Tooling to test – VSCode!

Sometimes you make some tooling because you want to use it; sometimes, to experiment; and sometimes to test the waters.

The last tooling in that I did was one of these cases – now there’s a port of Chlorine to Visual Studio Code called Clover!

Now, when I started the project I imagined that VSCode would not have all the features that I have in Atom, nor all the APIs that I want to use – for example I didn’t have any hope of having the inline results in this version.

The thing is, I wasn’t expecting it to be so bad! To begin with, the API: is not really that bad documented, but compared to the Atom, it is incredibly weak. The first thing is that they expect you to use TypeScript so there’s little to no documentation on how to represent objects in pure JavaScript; for example in some cases you can use pure objects, on others you have to instantiate a TypeScript class in the JavaScript code. Also, there are multiple parts of the documentation when they just give you the type signatures and little (or even no) explanation (and let’s make a little detour here: what’s the deal with some people that use static types, that they expect you to understand how any API work just by showing the types of the functions?).

The second part is that VSCode expects you to fit your plug-in infrastructure on what they offer – so, some functionalities will land on the “peek definition” API, others on “Code Lens” and so on. The problem is that they don’t explain what’s a “code lens” for example nor give you any screenshots of the functionality in action – mostly the documentation is some code examples in GitHub repositories so you have to download, install the example extension on your machine and then run it to simply understand how something works.

The second hard part is that you can’t test the API in the devtools – in fact the devtools is almost useless because when you have an error, the stacktrace will point you to a minified JS code in the VSCode internal API. Also, some exception messages are completely obscure and some log errors on the devtools but things work fine on the editor. Well, to summarize: it’s completely useless to depend on the errors.

But the worst part, at least for REPL-Tooling, is that you can’t change the UI of VSCode in any way – and this means no pop-ups, no new elements, no console in the editor, nothing – the only way you have that you can extend the visual components is by implementing a webview – and by webview I am not saying an “electrom webview” when you can access all the Node.JS APIs – I am saying a simple web page when you have to pass your data to and from the editor using JSON. And and that’s all there is – no Date, no JavaScript classes and, of course no Clojure objects.
(more…)